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STEAM education

STEAM Education

Young STEAMers program is based on a unique STEAM enrichment program The Art in Science that was developed to instill a love of science in young kids.

 

The Biological Science Curriculum Study (BSCS), a team led by Principal Investigator Dr. Rodger Bybee, developed the instructional model for constructivism, called the "Five Es" in 1987.

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Our program incorporate the 5E instructional model to help build a solid base of knowledge via active engagement:

 

ENGAGE - every lesson starts with an interesting introduction by our instructors that is built to pique interest and make connections between the current lesson adn past knowledge setting the ground for the new activity.

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EXPLORE - in this pat of the lesson, the students are involved in the hands-on activity (or activities). They have the opportunity to collaborate, brainstorm and explore, while the instructor provides the materials and guidance. 

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EXPLAIN - after the activity the instructor will lead a discussion about the activity and allow the students to verbally communicate what they did and ask questions. New vocabulary is introduced and repeated.

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ELABORATE - allow the students to use their new acquired knowledge and make connections to past knowledge to achieve deeper understanding.

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EVALUATE - this is an informal assessment done by the instructor throughout the lesson and as a recap at its end. Students are excited to show what they created and explain the science behind their creation (an art work , a toy, a game etc.).

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Our Program

OUR PROGRAM

ASTRONOMY

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In our Astronomy classes we will travel to far away places and discover the wonders of outer space. We will explore Our Solar System,  will venture To Infinity and Beyond, and will conclude why there is No Place Like Space.

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BIOLOGY

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Biology offers multiple classes to choose from. We will learn about animals and where there live, Plants and Ecosystems, will zoom in to see some microorganisms, will learn about our food, our body, Dinosaurs and more.

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Computer Class

Intoduction to Computer Science and Python Coding

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The course is designed to introduce students with no background experience to programming. Through hands-on exercises and projects, students will learn the basics of the Python programming language and the course will provide a fun and engaging way to learn the fundamental concepts of programming.
By the end of the course, students will have a solid understanding of how to write and run Python programs and create their own project.

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Technology - What’s Inside? Anatomy of Everyday items​

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A great way to learn how something works is to take it apart and see what’s inside. We will learn how things works and how they were made. We will try to put it back together.
Items to be investigated:

K-2 grade - an old pen, mechanical pencil, flashlight, golf ball, water gun, squeaky toy, a keyboard, musical instruments (ukulele, flutes and whistles), a toy car, remote control, etc.
3-5 grade - travel alarm clock, disposable camera, headphone, game controller, radio, rotary phone, hair dryer, speakers, toaster, nurf gun etc.

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CHEMISTRY

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In every chemistry lesson, we will study a new concept in one of the chemistry areas: organic chemistry, inorganic chemistry, physical chemistry, analytical chemistry, and biochemistry. Subjects covered are absorption, chromatography, chemical reaction, state of matter, polarity, diffusion, and more.

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EARTH SCIENCE

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Earth Science is an introduction to geology and Meteorology and will cover multiple topics and create fun, interesting (and even yummy) projects. volcanoes? earthquakes? the oceans? you name it - It's all there.

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ENGINEERING

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Love building things? Curious how things works? In our ENGINEERING serious, in every class we will build a fun machine and understand the science behind its function. We will design and build new and exciting structures and machines, we will learn how they work and have fun exploring (and playing) with our creations.

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PHYSICS

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Want to learn about Forces and motions? Light, Sound, Gravity, Magnetism, and Newton's three laws of motion are just a few of the subjects we will cover in these classes.  With hands-on experiments we will discover the fun in Physics and answer questions from our natural world.

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Career Compass

Career Compass

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Explore Possibilities, Dream Big, Aim High

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Studies show that youth from underserved communities often face significant barriers to accessing STEM education and career exposure. These barriers include a lack of resources in schools, limited access to mentors and professionals in STEM fields, and fewer opportunities to participate in STEM-related extracurricular activities.

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Young STEAMers’ Career compass program transcends textbooks and classrooms, offering students opportunities to connect with real-world possibilities. By engaging with professionals in STEM fields, students gain exposure to various career paths and practical applications of their learning. They also learn about education pathways and internship possibilities so that they can better envision the steps they can take to achieve different STEM careers. By fostering connections with professionals and organizations in STEM, the program empowers students to see themselves as part of the STEM community and equips them with tools to pursue meaningful careers.

 

Program Goals:

  1. Real-World Exposure  - Students gain insights into the practical applications of STEM concepts, helping them connect what they learn in the classroom to real-world careers and innovations.

  2. Inspiration and Motivation - Hearing the stories and experiences of STEM professionals can ignite students' passion for these fields, inspiring them to set ambitious goals and pursue their interests confidently.

  3. Awareness of Career Pathways - Meeting professionals helps students learn about diverse STEM careers, required skills, and potential opportunities, broadening their understanding of available pathways.

  4. Role Models and Mentorship - Students, especially those from underrepresented backgrounds, can see relatable role models who have navigated STEM careers, fostering a sense of belonging and confidence.

  5. Informed Decision-Making - Students are better equipped to make educational and career choices based on firsthand knowledge of what STEM careers entail and the steps to achieve them.

  6. Building Connections - These meetings can spark mentorship opportunities, internships, or other collaborations that provide long-term benefits and practical experiences for students. Ultimately, these interactions empower students to dream big, aim high, and confidently embark on STEM pathways that align with their passions and strengths

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In 2025, Young STEAMers will coordinate a monthly event where interested students can engage with representatives from a selected company.

 

Sign up HERE to join the mailing list for events!

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Participation in Young STEAMers' monthly career meetings offers numerous benefits not only for students but to professional as well. Serving as presenters enhances leadership, communication, and mentorship skills while fostering a deeper sense of purpose within thier organizations. These meetings also promote diversity and inclusion in the workforce, enabling Employee Resource Group members to share their experiences and inspire the next generation. Ultimately, these interactions create a meaningful exchange of knowledge and inspiration, enriching the journeys of both students and professionals.

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If you are intrested to be a presenter and inspire studnets please sign up HERE. 

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